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  • Indie Game 
    • Latest & Released Games
    • Game Jams
    • Prototypes & Experiments
  • Arts 
    • Illustration & Visual Works
    • Merchandise
    • More Explorations
  • Worldbuilding
  • ₍‧ꀈ˙⁾🍺 
    • About me
    • Blogs
    • Friends
  • …  
    • Main
    • Indie Game 
      • Latest & Released Games
      • Game Jams
      • Prototypes & Experiments
    • Arts 
      • Illustration & Visual Works
      • Merchandise
      • More Explorations
    • Worldbuilding
    • ₍‧ꀈ˙⁾🍺 
      • About me
      • Blogs
      • Friends

    • Main
    • Indie Game 
      • Latest & Released Games
      • Game Jams
      • Prototypes & Experiments
    • Arts 
      • Illustration & Visual Works
      • Merchandise
      • More Explorations
    • Worldbuilding
    • ₍‧ꀈ˙⁾🍺 
      • About me
      • Blogs
      • Friends
    • …  
      • Main
      • Indie Game 
        • Latest & Released Games
        • Game Jams
        • Prototypes & Experiments
      • Arts 
        • Illustration & Visual Works
        • Merchandise
        • More Explorations
      • Worldbuilding
      • ₍‧ꀈ˙⁾🍺 
        • About me
        • Blogs
        • Friends
      • Prototypes & Experiments

        This section showcases a collection of my in-development prototypes and experiments — projects that are relatively complete or represent key creative tests.

        Note: Most works are accessible via links, though a few remain private for now.

      • Utilities

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        Real-time Tilemap Generator

        Map generation based on user-defined rules

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        TRPG Replay Visual Novel Generator

        Converts TRPG session logs into visual-novel-style replays

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        Desktop Pet Sticky Notes

        A customizable desktop pet with replaceable character images

      • Real-time Tilemap Generator

        ▸ A Unity-based tool for generating tilemaps in real time according to user-defined rules. By setting up tile combination logic directly in the Unity Editor, you can quickly build diverse terrains for testing, level design, or procedural generation prototypes.
        ▸ Originally just an experiment in controlling Tilemaps through C#, it gradually evolved into a small utility tool.

      • TRPG Replay Visual Novel Generator

        ▸ Automates importing assets, generating dialogue playback, character expressions, visual effects, and UI customization — then exports the result in multiple formats with a single click.
        ▸ I wanted to turn TRPG session logs into visual novel-style replays. At first, I did everything manually, but it became too tedious — so I built a tool to automate the process. Due to architectural issues, development eventually paused.

      • Desktop Pet Sticky Notes

        ▸ Click, drag, and set movable sticky notes that follow your mouse and rest on your desktop as idle pets when placed.
        ▸ Built with Bevy, though major API changes between versions caused compatibility issues. Some functions also depend on Windows APIs, so cross-platform support will require a full code refactor.

      • Games

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        Alien Tetris

        A surreal twist on Tetris, originally inspired by an AAA community friend

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        VR Virtual Reality Scene Development

        Interactive VR environments and prototypes

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        Nemo: The Binding of Isaac Character Mod

        Original Character Mod

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        3D Tower Defense Prototype

        A tower defense prototype built using the Game Framework architecture

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        Mysterious Birthday Link

        A small interactive experience created to celebrate a ghost's birthday

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        “Do Not Click” TRPG Replay

        A replay project built with my custom TRPG Replay Player

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        The Book of Lyre

        A scrapped platformer concept featuring narrative-driven exploration

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        Mini Game System Prototype

        A small-scale system featuring equipment, inventory, and HP mechanics

      • VR Virtual Reality Scene Development

        ▸ A 3D interactive virtual reality environment created for Meta Quest 3, integrating scene construction, interaction logic design, and spatial feedback systems.
        ▸ Selected as the Best Project in the CCST9049 course.

      • 3D Tower Defense Prototype

        ▸ A 3D game prototype based on classic tower defense mechanics, featuring core systems such as enemy pathfinding, turret attack logic, and dynamic wave generation. The project emphasizes a data-driven architecture, achieving a clean separation between data and logic layers.
        ▸ Developed using an older version of the Game Framework, which limits flexibility for later updates or porting.

      • Nemo: The Binding of Isaac Character Mod

        ▸ My first attempt at creating a MOD for The Binding of Isaac using Lua, featuring an original playable character.
        ▸ It served as a hands-on exploration of Isaac’s event and condition systems — implemented custom character abilities, though exclusive items were left unfinished.

      • Graphics Projects

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        Painter Tool

        A brush-based smearing and painting effect

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        Mini Geometry Editing System

        Implements essential geometric editing operations

      • Mini Geometry Editing System

        ▸ Implements essential geometric editing operations such as move, rotate, scale, subdivide, and extrude. Supports basic mesh editing views, vertex/edge/face selection, and localized edits with real-time rendering updates.
        ▸ Inspired by Blender’s Edit Mode, but built entirely from scratch — including custom data structures and a self-implemented rendering pipeline. The most challenging parts were coordinate transformations and geometric manipulations along cut planes and surface normals.

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